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Dennis Radtke

Portfolio

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World of Tanks -
Winter Raid

WoT - Winter Raid

Game Mode Summary

This is one of the event game modes in World of Tanks that was only available for a limited time. Winter raid is a fast paced team based extraction shooter mode. 

There are 3 teams. The team that collects the most gifts and has them in their base when the timer ends wins the match.

Players can kill other players and take their victim's gifts, or steal gifts from the bases of other teams.

There are infinite respawns, so the stakes are not quite as high as in other extraction shooter games/modes.

My Responsibilities

- Game Mode design

- Ability design

- Documentation

- Conducting and organizing playtests

- Balancing

- Prototyping abilities in visual script editor

Click here to open the event's website on the official World of Tanks website

View game mode explanation on the official World of Tanks channel on youtube

World of Tanks -
Call to the Final Frontier

WoT - Star Trek

Game Mode Summary

Call to the Final Frontier is another World of Tanks event game mode with a Star Trek collaboration. 

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It is a free for all PvP mode. 

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In the event you have to collect antimatter and bring it to an extraction point. Killing players who carry antimatter makes them drop it, so you can pick it up. 

My Responsibilities

- Game Mode design

- Ability design

- Feature design

- Documentation

- Conducting and organizing playtests

- Balancing

- Prototyping abilities in visual script editor

Click here to open the event's website on the official World of Tanks website

View game mode explanation on the official World of Tanks channel on youtube

World of Tanks -
Postmortem Mode

WoT - Postmortem

Feature Summary

The feature is a deathcam with a lot of detailed information.

 

Postmortem Mode is a learning tool for players. It gives players detailed information about the shot that killed them, which includes important information about the unique armor mechanic in World of Tanks, which makes shots only deal damage on certain parts of a tank, at certain angles, and at certain distances. 

My Responsibilities

- Designing details of data presentation

- Edge case definitions of what should happen

- Documentation

- Managing and communicating conflicts with other features and feature teams

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(may not look like much, but there were A LOT of edge cases and conflicts with existing features)

Click here to open the feature's website on the official World of Tanks website

World of Tanks -
Waffenträger: Projekt Hyperion

WoT - Waffenträger

Game Mode Summary

Waffenträger: Projekt Hyperion is another event game mode for World of Tanks.
 

It is an asymmetric PVP mode in which 6 players with weaker tanks (and infinite respawns) are trying to destroy the powerful Blitzträger tank, while the Blitzträger tries to survive until the time runs out.

hyperion key art.PNG

My Responsibilities

- Game mode design

- Ability design

- Documentation

- Voice line writing

- Balancing

- Technical setup of meta rewards

- Conducting and organizing playtests

Click here to open the event's website on the official World of Tanks website

View game mode explanation on the official World of Tanks channel on youtube

Ad Infinitum

Click here to visit Ad Infinitum's Website. 

Click here to watch Ad Infinitum's Trailer Video on Youtube.

Ad Infinitum is a 1st Person Horror game set in World War I.

It has been developed with the Unreal Engine. 

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 The game has won 3 awards at the German Game Awards 2024:

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- Newcomer Award - Best Debut

- Best Story

- Best Audio Design​​

My Responsibilities

Ad Infinitum

In a smaller team each person takes on lots of responsibilities. Besides typical game design and level design tasks, I also did a lot of content implementation and built a lot of stuff with the Unreal Engine’s systems and blueprints. 

General:

- Game Design & Documentation

- Level Design (lots of mechanics placement)

- Managing Mantis (bug tracking tool) for the team

- lots of playtesting and bug fixing

Unreal Blueprints

- implemented animations, sequences, created animation blueprints

- built puzzle Interactions, camera movement

- built pushable boxes blueprint

- built environmental hazard blueprints

- built Ladder system

- built Squeeze Zone special movement system

- built enemy noise traps

- balanced enemies and boss fights

- prototyping basic AI (Behavior tree, Blackboard, unreal blueprints only) for enemies

- built boss Fight Environment Systems

- built aim assist system for tools

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Spiele Palast

Spiele Palast

Summary

Spiele-Palast makes traditional card games with traditional card decks. All of the games are online multiplayer and free to play. The games can be played on desktop/web and mobile, though the focus is on the mobile versions of the games.

My Responsibilities

Click here to open a new window and check out all the games on Spiele-Palast.

- Design Documentation

- Design and research for regional custom rulesets to allow players to play the way they are used to playing

Cookie Crush

Cookie Crush

Summary

Cookie Crush is a facebook instant game that can be played on facebook, and as a facebook messenger instant game. 

It is a match 3 game.

Note: The game has meanwhile been renamed into "Cookie Land"

My Responsibilities

- Virality feature design

- Design documentation

- Level design

Click here to log into facebook and play the game.

Spirit Forest

Student Project: Spirit Forest

Summary

Spirit Forest is a 2D platformer which is meant to be played by two players cooperatively. Players need to control 2 characters at the same time. 

banner_700.png

download the game
and see some screenshots
on its project website.

- Tutorial Design

- Game Design

- Level Design

- Documentation

- Prototyping level design tools

My Responsibilities

click here to watch this game's trailer on youtube.

Student Project: Sorcerers League

Sorcerers League
Sorcerers_League_LOGO.png

download the game and
see some screenshots on its project website.

click here to watch this game's trailer on youtube.

Summary

Sorcerers League is a fast paced combat arena, in which up to 4 players try to kill each other in the middle of armageddon-like environment events.

My Responsibilities

- Game Design

- Balancing

- Documentation

- Level Design

 

Student Project: Relics of the Deep

Relics of the Deep

Summary

Relics of the Deep is a dungeon crawler with turn based RPG combat. The player can equip his party members with weapons which have skills bound to them. This gives players a lot of freedom to customize their own party.

My Responsibilities

Relics_of_the_Deep_Cover.png

download the game and
see some screenshots on its project website.

- Game Design

- Combat Prototyping in Unity with C#

- UI Design and UI programming

click here to watch this game's trailer on youtube.

Game Jam Game: Dating Houses

Dating Houses

Summary

Dating Houses is a dating simulation game in which you play a house. You browse a dating app to find a new tenant. 

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This game was made during the global game jam 2019. The theme of the game jam was "Home". 

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In this project I was writing the texts, outlined what the characters should be and look like, and programmed the dialogue trees. 

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Click here to play Dating Houses.

Phantom Alien

Game Jam Game: Phnatom Alien

Summary

Phantom Alien was made during the Kolibri Experience Jam in 2019 over 2 days. The theme of the game jam was "Area 51".

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It is an educational reading comprehension game. Players have to read a lot of text to gather information and find the correct body parts of the escaped alien. 

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For this project I did the writing and some menu programming. 

phantom alien 2.PNG

Click here to play Phantom Alien.

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